My Lifers

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Senior High School Student

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Creativity involves the generation of high quality, novel, and elegant solutions concerning procedures and processes appropriate to organizational problems and goals (Hennessey & Amabile, 2010; Mumford, Hester, & Robleo, 2011; Puccio & Cabra, 2010). A creative idea must be original and it must be useful or appropriate for the situation in which it occurs, and it must actually be put to some use (Hennessey & Amabile, 2010).

 

Creativity is often used interchangeably with innovation. Although innovation and creativity are theoretically and empirically linked, each is a distinct concept. Creativity is the generation of new and valued ideas whereas innovation is a process whereby a group seeks to achieve desired changes (West, 2002). Innovation is the intentional introduction and application of processes and products that change boundaries, job descriptions, and work flows that increase job effectiveness (Paulus & Nijstad, 2003). Innovative outcomes bring about benefits from new ideas and may include different distribution of economic resources, personal growth, increased job satisfaction, improved group cohesion, and productivity gains such as an increase in students’ abilities to solve complex problems. Innovation is, therefore, the introduction of new and improved ways of doing things in a school. “Innovative schools are organizations where group creativity is the main driver of new knowledge and innovation” (Puccio & Cabra, 2010, p.147)

Education Creation Group

Novel

Paradigm modification

 

Changes to current departmental boundaries, job descriptions, and work-flows.

 

The highest degree of novelty occurs when substantial changes are made to organizational elements and their relationships.

Useful

Appropriate but not unique

 

Increasing effectiveness in processes such as teaching within necessary, existing boundaries (curriculum standards, education code, school goals, etc).

 

Creativity

Novel and Useful

Creativity Defined 

Larry Audet, Ph.D.

Superintendent